Rei’s key to progress lies in tracking down the Ultravoid’s gigantic guardians known as Remnants, for each one she slays brings her closer to learning the truth at the Ultravoid’s epicenter. To that end, the game’s loop largely involves defeating the boss Remnants spread across the various diverse hub worlds. The Remnants are unlocked by first completing a number of traversal mini-games in each world, typically involving slashing your way through a sequence of cosmic protrusions in order before a timer runs out. Similarly, the bosses each consist of three stages with similar slash-the-pole mini-games, albeit with an added vertiginous twist. With its lush, inviting world and mammoth bosses which must be scaled to be defeated, it’s difficult not to see the similarities to Shadow of the Colossus, even if there are obviously stark differences too. Unfortunately, though, Solar Ash’s gameplay lacks the same compulsive tension, excitement, and intrigue this is more a game that kinda-works in spite of how frustrating it can be. ![]() ![]() Given that Solar Ash is centered almost entirely around traversal, it’s vitally important that it feels fluid in the moment-to-moment movement, which sadly isn’t the case. There’s an irritating looseness to Rei’s movements throughout which makes even basic platforming annoyingly fiddly.įlying between platforms should be breathlessly enjoyable, but instead I found myself constantly fretting about compensating for the unresponsive controls, and when you throw in a timer for basically all of the story progression elements – both mini-games and boss fights – it isn’t long before resentment sets in.Ĭompounding these issues is the fact that Solar Ash is also heavily reliant on trial-and-error gameplay, whereby you’ll find yourself repeating skate-and-slash sequences numerous times until you finally nail them. And while most of these sequences aren’t inherently that difficult, the clumsy controls and often ill-placed camera may leave you failing and feeling that it’s more the game’s fault than your own. ![]() This also transpires through to the game’s combat, which is more functional than inspired.
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